Hellblade Review - Senua's Sacrifice: More Than A Action Game!

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Hellblade Review - Senua's Sacrifice: More Than A Action Game!

Along with Platinum Games, Ninja Theory is worth mentioning as one of the developers of action games with lunge that no longer need to doubt. Gamers who could have Playstation 3 may know his name through Heavenly Sword is quite charming at that time. While not a few new to know through the project reboot Devil May Cry DmC project that had triggered controversy because of changes in the main character - Dante is quite drastic at that time. Now they return after a few times through the process of delay. The latest project - Hellblade: Senua's Sacrifice finally slid into the market.
What makes Hellblade interesting? Since this is their first project as an indie developer. This means, Ninja Theory decided not to involve publisher at all and push the release of this action game with money from their own personal pockets. While on the other hand, they are also ambitious to push the quality of AAA games from it through the implementation of Unreal Engine 4 is optimal.

Hellblade's creative freedom without publisher intervention manifests itself in a theme rarely touched by the gaming industry itself. A game that is ready to make you question the reality itself. A game that will even make you no longer able to distinguish what is real or not.


So what exactly is Hellblade offering: Senua's Sacrifice? Why do we call it more than a mere action game? This review will discuss it more deeply for you.

PLOTS



Like the name he's holding, you'll play Senua.
As promoted by his name, Hellblade will take you into the world of a female character who lived in a Nordic civilization in the past - Senua. A warrior with extraordinary sword skills who decide to take back what should be his right.

Inspired by so many tragedy stories that adorn the mythology not only of Greece, but also of the Norse in the past, Senua is in his holy mission to challenge and fight destiny. Unable to accept the fact that his lover - Dillion is no longer able to touch, kiss, and punish, Senua decides to take it back from the ruler of Helheim (hell in the Norse) - Hela. Simply to perfect the life that for Senua, now will never be the same again. Equipped with swords, intentions, and commitment to him, he is ready to penetrate the fog and death for one name - Dillion.

Of course, this trip is not easy. As one of the guardians of the world who was not even daring to be interrupted by other Norse gods, Helheim and Hela became an impossible goal. Even to be able to open the door to hell, Senua must fight against the other two gods guarding him - Surt for fire and Valravn for illusion. Not only that, a beast ready to pounce at a nearby night will also hinder the journey of Senua. But in the end, Senua still has one big challenge before he is able to take back Dillion.

Can Senua save Dillion from Hela? What kind of challenges should he face? What's the biggest problem Senua will face? You can certainly answer that question by playing Hellblade: Senua's Sacrifice.

Hellblade: Senua's Sacrifice is an indie game, in that sense, it is not supported by the "big money" publisher standing behind it. But such status, does not necessarily make Ninja Theory has no ambition and commitment to make it as an action game with the approach of an AAA game that we are familiar with. Especially from the side of the presentation that he offers. Unlike most indie games that end up relying on 8 or 16 bit pixel visualizations, they rely on Unreal Engine 4 as a base. The seriousness and dedication of this Ninja Theory succeeded in making Hellblade: Senua's Sacrifice look amazing.

Unreal Engine 4 quality that is supported by the right motion and face capture process produces a game that is not only beautiful, but able to project emotions appropriately as well. He managed to make the character Senua have its own depth as a human being, not just the main character without feeling that just able to kill any monster or enemy submitted to him.

Thumbs up is deservedly directed at the actress who plays Senua - Melina Juergens who does her job very well. So powerful and accurate is the emotion he projected, that you will be able to feel clearly when Senua is scared, anxious, painful, until he reaches resolution to no longer retreat and surrender. Everything is reflected through the motion of the face, eye details, to the overall exposure handled Unreal Engine 4 with fantastic. Making it offer an even more amazing quality than some AAA games though.

The world built by Ninja Theory as a "battleground" for Senua also deserves its own appreciation. His journey to save the lover from hell took him in and through so many creepy places, from forests, swamps, ruins with stagnant water, to a temple with a complex architecture. Everything is handled with a variety of visual effects that make the journey and the battle that you have to pass feels dramatic. The effects of light entering in the form of a gentle sunlight that illuminates your journey while walking on the beach, to the fog with rain that accompanies your intense battle over the ruins. Everything will make your eyes pampered. Understand that, they also include Photo Mode in it.

From the presentation side, Hellblade also includes a technique that we personally, have never found before. Namely create a cut-scene presentation of the story by melting the 3D characters, which in this game, of course - Senua with video characters taken directly from the actor / actress who plays it without using a three dimensional model altogether. Integrating the two in the story does produce a unique visual approach, but on the other hand, it does not seem so flashy and tacky. Ninja Theory itself mentions that techniques like this make them save a lot of development time because no need to mess around with the problem of building a character model for him.

From the presentation problem, Hellblade: Senua's Sacrifice is amazing. For a game that carries the name "indie" without big funding support publisher, Ninja Theory managed to produce games with quality visualization and design that is not even hard to beat the title AAA games with a large budget though. A journey that will make your eyes pampered.

A Personal Fight




alaupun make the story and character as the main attraction, Hellblade: Senua's Sacrifice still contains what the strength of Ninja Theory for this - an action game with solid content. That Senua's hard struggle to defeat destiny does not end up just as a walking simulator game that asks you to enjoy and hear the existing story only, but contains elements of combat that are ready to overwhelm you at the same time. After all, you do act as a female warrior with unquestionable sword skills.

Most of the Hellblade gameplay is not dominated by this aspect of action. That's different from hack and slash action games mostly like Devil May Cry or Bayonetta for example, which asks you to fight against waves of enemies consistently from one area to the next until you get the next story progress, action is just one part of Hellblade. It has plenty of quiet periods to move the story and sometimes, contains puzzles for you to accomplish.

That's right, puzzles. While not fighting, Senua's exploration side in the linear world is often confronted with a series of puzzles rooted in the same concept - looking for a pattern. Often the door you have to go to ends up locked with one to three different symbols. Your mission is to look for similar shapes and patterns around you, especially through a series of objects that you never expected before. You do not have to think much of it logically, just have to pay a little extra attention to guessing about a combination of objects like what could end up being the "key" to this pattern puzzle. Along with the progress of the game, this puzzle is a bit more complex because it requires you to see it from a certain point of view or even find an extra way to be able to get it from the required angle.
Of course, in the end, Senua must fight to protect himself or make sure his journey to Helheim will not stop there. Ninja Theory here, again proving themselves as one of the veteran action game developers who can not be seen with one eye. The Hellblade battle itself can be called a mix between DmC thanks to its fast combo system and Dark Souls, at the same time. A camera approach that locks you to one specific target will make it easy to make quick decisions when to attack, hold, or even roll to minimize damage. But not 1 vs 1, you are also sometimes faced with many enemies at once.

So the key is to play strategically. Not just attacking blindly with your main sword, you also have to survive. If you have the right timing, you can reflect enemy attacks and unlock their defenses to throw light heavy + heavy kill combos that sometimes can produce different animations. Not just quantity, the quality of each enemy you face will also offer a higher challenge as progress. You will meet a larger enemy with a deadly giant ax, a gladiator with a shield, until the druids are able to strike quickly with the existing sword. The good news? Senua is also equipped with a special ability called "Focus" which makes it able to slow the time for a while and attacked blindly.

No doubt, every battle in Hellblade does feel personal. You are faced with situations with camera effects and mechanical battles that make Senua have to finish them off, one by one, as difficult and as much as anything. You also have to pay attention to the visual clue and sound that comes from it, because not infrequently, you will be attacked by another enemy behind. Each battle will keep you alert, because if you are a little negligent, then you will end up getting consequences that you do not want to bear of course.

One of the basic mechanics injected by Ninja Theory at Hellblade: Senua's Sacrifice is the absence of a game over system, unlike most other games. But whenever Senua dies or fails to accomplish the ultimate mission, a black liquid attached to his right hand will become widespread and spread. If you die quite often and this fluid arrives to his head, then you can say goodbye to your travel progress. At least, that's what the Ninja Theory promised itself.

So, what about the gameplay side offered by Ninja Theory in Hellblade? Standards are the words we choose, but the design of the battle they offer in them is to be recognized, resulting in an intense, serious, and personal sensation at the same time. A battle that feels "heavy" in every swing of Senai sword. It is not as difficult and as complex as Dark Souls for example, and it only requires your ability to guess the timing of enemy attacks to parry or bounce their attacks for extra bonus attacks. Animated attacks made Senua comes with a presentation that deserves to thumbs up.

Conclusion

So nothing else deserves to be given to Ninja Theory, besides the two big thumbs up for what they managed to do with Hellblade: Senua's Sacrifice. A commitment to ensuring an indie project with limited funds is not only able to offer the quality equivalent of big-budget AAA games, but even lease it. The optimal implementation of Unreal Engine 4 produces a game that is not only beautiful and dramatic, but also capable of projecting deep emotions. Intense and satisfying weapon battles wrapped with stories about psychological diseases rarely discussed by the creative media, especially the gaming industry. Supported with fantastic audio technology, the implementation of Photo Mode for you who like to show off, to just a collection of stories about Norse mythology that you can gather from it does produce a game experience experience that although brief, but memorable.

But of course, Hellblade can not be called a perfect game. If you have to talk about the weaknesses that exist, then the presentation of stories and puzzles can be said to be the two great points that deserve to be discussed. Story? So true. Hellblade may produce special effects for gamers who not only understand deeply, but at least have a rough knowledge of what psychosis or schizophrenia is. Because Ninja Theory itself will not help you gain more explicit understanding of the story that he stretcher, produce a plot that may be very confusing in the eyes of some gamers. The puzzle he offers, although it supports one of the elements of the story, is hard to enjoy. Just looking for a symbol by turning the camera around here can not be spelled out, as something interesting.

Beyond that weakness, Hellblade is an action game that deserves high praise. Offered at an affordable price, the creative freedom of Ninja Theory in this project is projected through a unique and different story presentation, in a quality that will likely provoke more conversation and appreciation in the future. Extraordinary!

advantages

A unique psychological theme
The visual quality is cool
Melina Juergens (Senua) is fantastic
The sword fight was intense
Design the world
The design of multiple missions is ready to make your heart beat fast
The audio design is fantastic

Deficiency

Puzzle design feels boring
Stories may be confusing to some gamers
Easy to feel repetitive