Preview Marvel vs Capcom – Infinite: II
fter sinking almost more than 6 years since the last series,
the possibility to get a new series Marvel vs Capcom does sound impossible.
Moreover, Capcom also looks not too interested to glance back their old
franchise that had been popular in the past. But who would have thought,
through an announcement that is quite surprising, its existence confirmed
Capcom. Comes with not only the new engine, but also the implementation of the
latest mechanism that will make it more friendly for newcomer gamers, Capcom
finally officially threw the latest series - Marvel vs Capcom: Infinite to the
market. The question now, how good is the experience he offers?
First impression
If you include gamers who had followed the title of this
title a few months ago, especially when Capcom is optimistic throwing a demo
version for Playstation 4, you certainly understand the problem that had
happened. Absolutely, there are complaints about the visualization that he
offers. Despite carrying Unreal Engine 4 as a base, it does not look as special
as fighting games in general, it even looks weak in some elements, especially
for the character's face details. Although Capcom himself promised to fix it,
bad news for you, this problem still seems to happen. Characters that could be
a spotlight like Chun-Li for example, do look better. But almost most of the
human characters with faces like Tony Stark, Dante, or Chris Redfield though
looks strange and awkward. Contrast with characters with masks or just
non-humans that look fantastic.
However, the visual effects beyond the details of the face
that was carried indeed look spoil the eye. Colorful attacks and effects come
with a decent contrast to thumbs up, along with an epic battle setting design.
So, what about the gameplay itself? You can feel the impression that Capcom is
trying to make Marvel vs Capcom: Infinite can be more accessible to newcomers
gamers who are not familiar with the genre of fighting itself. There is a
one-button combo mechanism that you can easily access, up to a combination of
two buttons for special attacks. But still, he still has his own depth of
depth, including a combination and variant special attacks more deadly for
gamers who are familiar with this genre. A different one is the role of
Infinity Stones which is more than just "cosmetics" here, but it also
plays an important role in your battle strategy.
Roster offered indeed feels quite "safe". Instead
of offering new and different characters, most of the characters you find here
include the "subscription" character for Marvel vs Capcom, especially
when referring to the third series. But unfortunately, at least from the roster
that is available at this time, mengamini rumor absentnya X-Men character who
has always accompanied this franchise. You will not meet the X-Men characters
like Wolverine, Juggernaut, or Magneto who actually had a big hand in the
previous series. Does this happen because of licensing issues? Or is this a
conscious creative decision between Capcom and Marvel? No one knows. As
compensation, Capcom mixes story modes in what cinematic format they are trying
to offer on Street Fighter V.
While waiting for a proportional time to do this review,
especially considering the variety of unlockables available and the fact that
we have not quite figured out the appeal of the existing online mode, let us
throw a load of fresh screenshots from this oven to help you get the picture.
Of course most of these screenshots are taken from the existing Story mode. Let
the fight begin!