REVIEW: Dragon Ball FighterZ - Closed Beta

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REVIEW: Dragon Ball FighterZ - Closed Beta

Age may get older, but popularity refuses to drown. Despite the fact that now the story is officially resumed, its status as one of the anime / manga series that accompany our childhood and teenage really makes the Dragon Ball name always have a place in our respective hearts. More cool? This popularity is spread all over the world, with children of various tribes, religions, nationalities, to race even at least ever attempt to shout the word "KAMEHAMEHA!" With all the air stored in their lungs. The epic content of the bout with such a fantastic destructive effect is indeed a worthy formula to adapt to the gaming industry. A real process, has been running for decades.

As one of the most popular anime / manga series with age, various adaptation processes for Dragon Ball have surfaced for several generations of platforms. Not always a matter of fighting, not a bit of this project ended up being a game with other unique genres, including RPG though. Some present follow the existing story, while not a few are trying to be creative by changing some important story elements to offer something new and different. One thing is certain, most of the project seems to understand, that its essence always lies in the fight that will be enough to make your adrenaline pumped fast.
But there is one special thing that happened with Dragon Ball as a franchise. Bandai Namco who was responsible for him eventually took the developer of the best two-dimensional fighting game on the market - Arc System Works to develop a new series called Dragon Ball FighterZ. Through a series of video gameplay and screenshots, he looks so fantastic. Without the need to grope without clarity, gamers who had signed up for the closed beta process some time ago finally had the opportunity to taste it directly within a limited timeframe. One of them, is us.

So, what we found in the closed beta Dragon Ball FighterZ this? Why do we call it an awesome game? This is our impression for him.


Visual Anime Full Details

One of the strengths of Dragon Ball FighterZ that is ready to make the gamer's focus is the visual approach he offers. By making Unreal Engine 4 the base, it seems clear that Arc System Works and Bandai Namco do have one big mission for this new game - making it represent the visuals of the anime / manga series we've known, as close as possible. The answer to this challenge is to take what they did with the latest BlazBlue and Guilty Gear series, a two-dimensional fighting game with character models and a three-dimensional environment. With a cell-shading technique, seeing Dragon Ball FighterZ is indeed enjoying the Dragon Ball anime series, but is now in a more interactive format.

Details offered here, is not kidding. Okay, we understand that Arc System Works is trying to bring authentic taste. The question now, how deep is the authentic sensation? Almost all the elements offered will fulfill what you dreamed of. Up to the limit, if you live in the Dragon Ball world and find the seven existing dragon balls with Shen Long appearing in the sky, then your request for a definitive Dragon Ball game will be answered with Dragon Ball FighterZ. The little things offered further refine the outline of the direction of the presentation you want to carry.

From small things like sound to color for example. The iconic Ki-Blast sound of each character in the Dragon Ball series is maintained in this fighting game series, until you will feel the same plunge in the room. From the shouts of each character's moves, the style of speech, to just a quick blow that floats in the sky. From the visual percentation side, you can find a lot of implementations underpinning the simplicity that exists. Of the colors that are appropriately applied in every character and attack, such as the combination of blue and orange in the dominant kamehame or yellow in Vegeta's Final Flash attack. Just a shadow technology implementation that also comes perfect every time an attack with bright light appears, until the background environment is destroyed if your character managed to hit the opponent's Ki-Blast.

His ability to offer the right characterization is also one of the strengths of Dragon Ball FighterZ, at least from what we jajal in this Closed Beta period. That not only is defined by merging attacks alone, the animated attack of each character will also represent what you know from the comic series. Vegeta combination attacks for example, can be closed with a throwing Ki-Blast repeatedly so that his trademark in anime / comic. While other characters such as Android 16 have a slow motion, Frieza with a form of attack that can minimize the hand moves, to Piccolo who also has a combination of cover combination with grappling ability of his hand. All the characters you know from the anime / manga version are very well presented here. You who love the anime / manga series will not find anything incoherent here.

There is something special and different if you succeed in doing something special here. As an example? If you use the character of the couple (which, although of the lore and his fighting suit, should be married here) - Krillin and Android 18, then you will find a different wrapper attack when executed. If without Krillin, Android 18 will do it with Android 17, but if you bring Krillin into the same team, then both will take a similar attack animation. Although the destructive effect is not actively happening in an environment where you are fighting actively, but if you successfully execute a powerful kick or end wrecker attack, then you will be able to see the destructive effects of the Dragon Ball anime / manga that we are familiar with. Rays that fly out of the earth, hills and mountains are pierced body and destroyed, until the city is like being swallowed by a nuclear bomb.

From the presentation problem, Dragon Ball FighterZ will make you fall in love instantly, especially if you are a big fan of this one franchise. A sweet execution to exceed the expectations of most of us. Not just a matter of visual, but also animation, sound, until the battle system itself.



So, what kind of gameplay concepts that he stretcher? Dragon Ball FighterZ itself, at least in this closed beta period, is a team-based fighting game ala King of Fighters. So instead of fighting 1 vs 1, you will fight in 3 vs. 3 format where you have to beat the three members of the opposing team to achieve victory. Using the L3 or R3 button on hold, you can switch team members any time you want. Moreover, with HP's bar system that allows the regeneration process behind the scenes, character shifts will be essential for your winning strategy. Take it easy, there is a Power-Up system that will be a disposable buff with extra damage and qualified regen ability for you to use when pressed, of course focused to turn things around if possible.

So, what about the battle system itself? Simple to enjoy, but complex to master seems to be a decent sentence to explain what you will get. Unlike Street Fighter or King of Fighters that require you to keep pressing the directional keys to perform certain combinations, Dragon Ball FighterZ splits each button into a special combination attack. Pressing it repeatedly will cause a combination attack, with the opportunity to combine it with other buttons for damage and different attack effects. Of course, you can always deflect it if you are able to predict where the attack is coming from.

Although it makes it feel intense, but Dragon Ball FighterZ in Closed beta this time also keep some shortcomings that deserve to be rethought by Arc System Works related balancing. There are a lot of wrecking attacks from our gameplay sessions, it feels unbalanced. Goku's pruning attacks that will always hit you from behind, for example, will not be deflected, regardless of which direction you try to survive. Make this one attack, always go in, either when we use it or good when we fight the enemies who use it. While on the other hand, there is a Trunks packing attack that turns out to be a Grapple attack. But unlike most fighting games that usually give the frame invincibility a few strokes to make it balanced, this Trunks wrapper attack can easily be thwarted with a normal punch only. Not only that, the distance itself is super super super short. Executing it is one of the hardest things in our Closed Beta, and it often ends up being an unworthy sacrifice to pursue.

But given the time of the distant release, Bandai Namco still has plenty of time to perfect everything, including the flaws we talked about before. One thing they need to keep in mind, of course, is to prepare a complete and congenial tutorial mode to make sure it can be mastered in no time. The absence of tutorials in this closed beta period could make us a month-month in the early hours of the game. Imagine also how surprised we found out there was a player who could have used 2 successive wrapping attacks by switching characters, whose techniques we still have not found when this impression was written.

If you look at our experience in Closed Beta yesterday, then with no hesitation, we will mention that this one fighting game is worthy to anticipate in the future. There are many things that are well executed by Arc System Works and Bandai Namco, either as a fighting game or as a new product of the Dragon Ball franchise that has existed for a long time.


As a fighting game, it comes with a mechanic that will ensure intense bouts of bluff and also amazing combinations. There is a level of strategy to outwit the opponent there, thanks to the absence of the need to remember and press the combination of complicated buttons. As for a Dragon Ball game, there is nothing more you can ask of him. Visual, sound, animation, character, to the variety of details offered in it really make it look fantastic.