Former Dev. Bioware Talk about Greed; EA!

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EA (Electronic Art), a name that is ready to make gamers develop a sense of love and hate at the same time with it. This name represents quality products, from giant games, topnotch game developers, to fantastic technologies like Frostbite Engine, for example. But on the other hand, it also becomes a symbol of endless greed in the gaming industry. Once this company's orientation to profit, until it gets entangled with popular decisions, it also ends up waiting for many studio developers and franchises that are under them giants. As Happened in Visceral Games some time ago. How severe is the "content" of the EA itself? One of the former dev. from Bioware finally spoke up.

Having a seven-year career in Bioware Montreal that combines multiplayer Mass Effect 3 and Mass Effect Andromeda, game designer Manveer Heir speaks to Waypoint Vice. Do not hesitate to talk openly, Heir mentioned one of the reasons why EA is now "fond" the current open-world genre is because of the ease of injecting monetization in it. The open-world genre of gamers is easy to feel like going back and back, so the process of selling microtransactions becomes easier. For now, Heir calls it EA is no longer a company that thinks what gamers want, what is roughly for gamers willing to spend more money.



So, how effective are these microtransactions? From the general criticism that surfaced, he was quite successful. Heir said they once found one gamer who has not no longer spend about USD 15,000 or about 200 million Rupiah in multiplayer Mass Effect. The same thing that encourages Bioware games to work on game anthem, a world-based multiplayer game that, according to Heir, is also designed for that purpose. For Heir, the single-player linear game is already dead in the hands of EA.

Speaking of Mass Effect Andromeda where he got involved, Heir admitted Andromeda game that came out on the market some time ago actually Andromeda version which was done in the beginning. They had planned to put together a series of prequel called Mass Effect Contact, but kept changing, and eventually grew into a sequel series. The project has been repeatedly rebooted until the Andromeda version is enjoyed by gamers, so Heir is actually a barrel of development time of no more than 2.5 years.

If you look at the approach thrown EA with Star Wars Battlefront II, Star Wars "Ragtag" which is now experiencing EA Vancouver, and Anthem, which is discussed by Heir is indeed getting closer. How do you think? Do you think that single-player games are on the verge of death?