RPG is indeed a broad genre. The core
"role-playing" that should define this genre is indeed translated
into various variants. Some focus on the narrative side, which contains a major
story theme that requires you to act as a pre-determined main character.
Bandage it with epic story and solid gameplay mechanics, then you find
qualities like The Witcher 3 if executed optimally, or hundreds of Japanese RPG
game titles across generations over the years. But not a few are also trying to
answer the challenge of this role play in the optimal capacity, which allows
you "mix" your own adventures. This is what Larian Studios is trying
to offer with Divinity: Original Sin II.
You who had followed the football we certainly know, that
this RPG game as always to our hearts. Falling in the first series and also
similar games like Pillars of Eternity, Divinity series: Original Sin II is an
RPG approach to the real aspect of "role playing". That instead of
getting stuck in just one story, one solution, or one problem, you'll be faced
with so many alternate pathways that you can pick up, finish, or ignore. We are
talking about an RPG game that allows you to smash doors or crates if you do
not find the appropriate key to exploit magic like Teleport to solve the puzzle
though. The strong attraction as a role-playing game is what makes you fall in
love with Divinity: Original Sin II.
Coming with the corresponding isometric and visual camera
approaches in the "right-tailed" configuration, this is not the type
of game that will always lead you where you need to go and complete every
mission. Although linked to a common thread of the same story line, you are
still given the flexibility to "mix" your own story. You can even play
as Lone Wolf - go on a solo adventure, or just along with other characters,
form a party. With so many side missions that can also be taken and resolved,
Divinity: Original Sin II also injects a battle system that is ready to
frustrate you if you get into an unprepared state. This is a game that needs
planning.