Dota 2 Heroes; Have IMBA Skill Update Patch 7.07

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In addition to the presence of 2 new heroes, dota also remodel some hero skills. this some hero skills are very CRAZY!



Lion



Why Imba?

Icefrog, what have you done? This hero support is too missed buff given. All Lion's talent tree is very nice and can be tailored to the conditions of the team. But the craziest is the bonus damage on the finger of death and talent tree level 25. Bonus damage on the finger of death may not be as big as before, but now can be obtained more quickly. The level 25 talent tree of the hero is too much of an impulse, between you can do the Earth Spike as far as Sand King stun with Aghanim, or juggle all enemies within a 325 radius into a frog for 4 seconds. It may be difficult for a Lion to get level 25, but if he reaches this maximum level in the late game, the enemy without BKB will bite the finger in team fight.

Undying



Why Imba?

At level 15, whenever Undying dies, he can remove 2 tombstones, one is issued by himself and the other comes automatically when he dies. With the buff bundle given to the tombstone via the same patch, the existence of 2 tombstones simultaneously in a good position in team fight will make the enemy hassle.
At level 25 Undying get aegis every 200 seconds, this not only means he can help his team longer, but also he can spend 3 or even 4 tombstone simultaneously. It has not been tested whether this reincarnation can be refreshed with Refresher Orb, but if so, it means Undying can remove 5 tombstones if it continues to die. The downside is that you give free gold to the enemy, but if the tombstone is in such a good position that the enemy can hardly destroy it, tombstone will be so imba.


Riki



Why Imba?

Smoke screen now makes the enemies in it "blind" in the intention of the enemy can not see what happens outside of the smoke screen.
Riki now has a critical bonus on the talent tree level 15, and this critical stack with backstab damage.
At level 20, he can blur more effectively with bonus ranges from Blink Strike, but +0.2 The backstab multiplier at the same level is also basically good.
At level 25, he can either make his ultimate radius far wider or keep himself invisible despite attacking the enemy. Both talents are very good, but in the late game sometimes enemies have a gem or put a lot of blue ward, then take the right choice for you.

Sladar



Why Imba?

The only skill - Guardian Sprint, will now give a bonus of 700 movement speeds at level 4 while walking on the river. This makes Slardar more horrible as a ganker in mid game.
+100 bash damage at level 15 allows passive damage of up to 220 damage. Despite having a small chance, if lucky, who knows you can kill the support in 3-4 hits for constantly bash.
Night Vision +1000 makes him more effective in ganking. This bonus seems to make Slardar a Nightstalker that can stun and reduce enemy armor.

Morphling



Why Imba?

Changing attributes between agility and strength now no longer need mana. Morphling now no longer afraid to run out because of changing to strength when in the enemy gank.
Replicate replaced with new skill - Morph. Morph makes Morphling turn into a target and has all the basic skills of the target. This will be very helpful when used on the right hero and do not rely on ultimate like Anti Mage, Clinkz, etc .. Imagine being banned by Bounty Hunter or Clinkz, you can use your ultimate to change into them and use their disappearing skills to escape. This skill will be very imba if used on hero and the right moment.